Wednesday, 1 August 2012

Producing Assets for Desperate Defence

As we all finished university with not much money in our pockets, buying a version of 3DS Max is not currently an option, so the artists in the team (including yours truly) are currently learning Blender.

I heard a lot of bad things about Blender, but a lot of things must have changed since then, because it is a very nice modelling package at the moment. Me and a friend have been working side by side a lot, and we've often said to each other "Wow, this feature works nicer than the equivalent in Max", or something along those lines anyway.

Some things were a pain in the ass to work out, others were easy, but as a whole we're pretty confident with it now, which isn't bad considering we've only been learning it for a week.

So without further ado, my first asset for our game, a ballista that will sit on top of the human walls.


The first image is a bit dark, but i've made it like that to show the specular and normal maps a bit better. This is currently at 1008 triangles, but i'm going to optimize that over the coming days, should be able to shave off about 100 tris at least. Also going to animate this soon to shoot bolts, so i'll post an update when that's all done. Might also have a WIP screenshot of a undead war-tent i'll be modelling :)

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