Wednesday, 12 January 2011

Mantis Aircraft, FINISHED

Looks more of a cross between a praying mantis and a wasp but hey, what ya gonna do xD I have diffuse, normal and specular maps, but i didn't like how the normal came out.

Im thinking the reason my normal wasn't great was because i didn't have enough detail in the high res model, though i don't know for certain. I'Ill try playing around with the Nvidia plugin and other normal map generating software to see if i can find something that suits me better than the 3DS Max method.

So anyway, here's the diffuse.


Now for some shots of the rendered mech, ready to strike :D





And finally, a short looping animation. I need to look into how to rig and skin mechanical things properly, because skinning this was a bleeding nightmare.





Medieval house, FINISHED

I finished this about a week ago but didn't find the time to post it up here until now. So without further ado,here it all is. I'll probably post this stuff in Deviantart too since i got a lot of stock from there, and need to credit them.

These are all the meshes with their tri counts and estimated build times. Im still a bit of a noob so some took a while Dx I could put all the textures up here but tbh, a lot of them weren't that difficult anyway.

Screenshot of the final building, built in UDK with BSp brushes and the above meshes. Also a screenshot of running around the building, to show it works xD







Wednesday, 29 December 2010

Mechanical Asset creation: Mantis aircraft

Really enjoying this one, but need to get my medieval house pieces finished first. Next post will probably be when i've finished the low poly model of this. Will likely take it into Mudbox, though i may just stick to Max in order to maintain the blocky, spiky look.


Character Production

Not got very far in this yet as i have been working on my medieval house and mantis aircraft. Very blocky, but i've got it underway.


Environment Production Assets

Some screens and brief explanations of my current progress on creating modular assets for a medieval tavern.
 

A view of all of my assets i am currently working on. Some textured, some not.


 Here are the textures for the models i have currently finished

Small Window

Large Window
 Door


Chimney