Looks more of a cross between a praying mantis and a wasp but hey, what ya gonna do xD I have diffuse, normal and specular maps, but i didn't like how the normal came out.
Im thinking the reason my normal wasn't great was because i didn't have enough detail in the high res model, though i don't know for certain. I'Ill try playing around with the Nvidia plugin and other normal map generating software to see if i can find something that suits me better than the 3DS Max method.
So anyway, here's the diffuse.
Now for some shots of the rendered mech, ready to strike :D
And finally, a short looping animation. I need to look into how to rig and skin mechanical things properly, because skinning this was a bleeding nightmare.