Wednesday, 12 January 2011

Mantis Aircraft, FINISHED

Looks more of a cross between a praying mantis and a wasp but hey, what ya gonna do xD I have diffuse, normal and specular maps, but i didn't like how the normal came out.

Im thinking the reason my normal wasn't great was because i didn't have enough detail in the high res model, though i don't know for certain. I'Ill try playing around with the Nvidia plugin and other normal map generating software to see if i can find something that suits me better than the 3DS Max method.

So anyway, here's the diffuse.


Now for some shots of the rendered mech, ready to strike :D





And finally, a short looping animation. I need to look into how to rig and skin mechanical things properly, because skinning this was a bleeding nightmare.





Medieval house, FINISHED

I finished this about a week ago but didn't find the time to post it up here until now. So without further ado,here it all is. I'll probably post this stuff in Deviantart too since i got a lot of stock from there, and need to credit them.

These are all the meshes with their tri counts and estimated build times. Im still a bit of a noob so some took a while Dx I could put all the textures up here but tbh, a lot of them weren't that difficult anyway.

Screenshot of the final building, built in UDK with BSp brushes and the above meshes. Also a screenshot of running around the building, to show it works xD