Monday, 10 June 2013

More Cluck! work

Models done my colleague Elliott Oldham, textures by me :) Might work back into these, at least the lorry anyway. Texture sizes are 1024 but we'll probably size them down.



Cluck! Adverts

Thinking we'll probabaly use these to advertise, was initially gonna use these to look for a programmer but we have one now with a glorious beard :) Think i may improve the chickens a bit more, but that can wait for now.



Monday, 17 December 2012

Towerblock!

Again, models done by colleague Elliott Oldham, textures by me (2048x2048). Tried to add a bit more colour to the brickwork, cause plain old greys are boring :p


Monday, 10 December 2012

House and street assets

Another house, with a traffic light, bin and a bench. All high res textures on low poly models, since it's always easy to scale down high texture sizes :)





Tuesday, 4 December 2012

Colourful, hand painted assets

Working on some hand painted textures atm, my colleague Elliott Oldham is producing the models and i'm doing the texture work :) Got another house and some smaller assets to come over the next few days.

The model is 1020 triangles and the texture is 2048x2048


Wednesday, 17 October 2012

Bones Cassidy Character

A character i did about a month ago now, just got around to posting it. We were going to produce a cowboy platformer where you play as a skeletal cowboy, but we're working on something else now :) First time modelling a character in blender with this one.

A simple concept

The model, 12.3k triangles


I've given rigging a go but it's not my forte >_> Currently working on building variations of kitchens, command rooms, and medical bays.


Saturday, 1 September 2012

Tent Finished

I finished this a while ago, but got tied up in the Ludum Dare competition with friends, and then spent a lot of time recovering xD

I've been having trouble getting the specular map to work in Blender, but it works fine in unity :s There's no normal map on this one, it's just the diffuse creating that illusion of depth!